Good thing you can choose between both the old and new result! Keep in mind though, his medical license is probably forged, and a broken leg could very well turn into a painful death. Having an Apothecary in your team will give you the opportunity to change the result of a casualty roll, one time per match, hopefully saving from certain doom one of your downed players. Apothecary: injuries, casualties, and even death is common on a Blood Bowl pitch.Team Re-roll: the Team-reroll lets you do exactly that: re-roll a failed dice roll! However, keep in mind there is no guarantee the new result will be better than the previous one.Please share any successes or failures that you’ve had playing these teams in the comments below.These are some of the extra services you can hire or afford for your teams: It’s hard to know what the best starting roster for them is as there are hard choices to make and none of them really feel that great. They are also very unusual compared to all the other teams so it’s hard to draw any parallel experience from other races. They aren’t that popular which I would mostly attribute to their rather ambiguous status as a Blood Bowl team. Slann / Kislev Circus Starting RostersĪdmittedly Slann / Kislev teams aren’t something I’ve a lot of experience with. I’ve put an Apothecary in this lineup, though in the reverse of the above you could swap that for the fourth reroll. The Kroxigor provides a bit more muscle than the Blitzers do and can soak up a bit more pressure. If you think four rerolls is overkill then you might want to swap one for an Apothecary. The downside to getting more rerolls is that it’s hard to fit in a Kroxigor. The Blitzers have better armour and access to strength skills so I like to start a couple of those as well. The agile Catchers are really hard for teams to pin down (unless they injure them). This is a team that doesn’t have the core starting skills so they tend to benefit from having more rerolls. Reroll Heavy Slann / Kislev Circus Quantity Pogo Stick, Very Long Legs, Diving Tackle, Jump Upīone Head, Loner (4+), Mighty Blow (+1), Prehensile Tail, Thick Skull If it’s an important move than a team reroll is a better course of action anyway. The downside to that is it means you’ve not taken a potentially more useful skill and Pro doesn’t work all of the time either. The only skill you can get them to attempt to reroll any jumps/leaps/pogo actions is Pro. They are very affordable as rerolls go so starting with a lot should be considered. Rerolls are also important to this team due to the lack of starting skills. They can be hard to skill up when you have Catchers on the team as they start without any skills to help them block and the Catchers are much better at ball handling. The Blitzers cost a bit more, have strength and agility skill access and slightly better armour. The Catchers will tend to hog the star player points if you aren’t careful. The Catchers are very agile and hard to pin down but have low armour. Trying to decide if you want to start with more Blitzers or Catchers is a tricky conundrum. So they are the same roster / team but just have a different skin on them. You can read more about them in the following document ĭue to the situation with Slann teams the roster did make it into the 2012 Blood Bowl PC Game but under the guise of Kislev Circus. However they never got the official stamp of approval from GW despite making it through play testing and getting the BB Rules Committee approval. If you’ve not heard of Slann they are a NAF approved team that were play-tested during the Living Rulebook Era as a throwback to second edition Blood Bowl. Slann / Kislev Circus Starting Rosters Overivew
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